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The Poietic Generator is a social network game designed by Olivier Auber〔Olivier Auber, independent researcher, member dof the research cluster of the (P2P foundation ), affiliated since 2012 to the interdisciplinary research group ("Evolution, Complexity and COgnition" (ECCO), Vrije Universiteit Brussel ) and to the (Global Brain Institute )〕 in 1986, and developed from 1987 under the label free art〔Prior the free art license (2000), the Poietic Generator had its own free license: http://web.archive.org/web/20020605145918/http://perso.enst.fr/~auber/sommaireA.html#statut〕 thanks to many contributors.〔Poietic Generator's contributors : http://poietic-generator.net/blog/?page_id=91〕 The game takes place within a two-dimensional matrix in the tradition of board games and its principle is similar to both Conway's Game of Life and the surrealists' Exquisite corpse. However, it differs from these models in several respects. It is not an algorithm like Conway's, but human players who control in real-time the graphic elements of a global matrix, on the basis of one unit per person. Unlike the exquisite corpse in which there are always hidden parts, here all the players' actions are visible at all times by each of them. Unlike board games, there is no concept of winning or losing, the goal of the game is simply to collectively draw recognizable forms and to observe how we create them together. The name "Poietic Generator", derived from the concept of autopoiesis in life sciences (Francisco Varela), and of poietic in philosophy of art (Paul Valéry, René Passeron ), illustrates the process of self-organization at work in the continuous emergence of the global picture. Since its inception, the Poietic Generator has been designed as part of a wider action research to create an "Art of Speed".〔''(Esquisse d'une position théorique pour un art de la vitesse )'', Olivier Auber, SPEED 1997〕 == Rules of the game == Every player draws on a small part of a global mosaic formed by the dynamic juxtaposition of those parts, which are manipulated by all the participants (eventually it will be possible for several thousand players to play simultaneously). Every player can therefore change the sign in his/her square, depending on the overall state of the image, which itself depends on the actions of all the individual players. Out of this cybernetic loop emerges a kind of narrative: autonomous forms, sometimes abstract, sometimes figurative, appear in a completely unpredictable manner and tell stories.〔Olivier Auber, in (''Poietic Generator reloaded, l'aventure peut (re)commencer !'' )〕 File:Générateur Poïétique, illustration du concept (1988).gif|Illustration of the concept (1988) File:Générateur Poïétique - Du local au global.jpg|Each player draws on one element of the total matrix File:Générateur Poïétique, interface de la version Multicast (1994).gif|Interface, Multicast version (1994) File:Annonce d'une session Poietic Generator sur le Mbone ( février 1996).gif|Announcement of a session on the Mbone (February 1996). Screenshot of the "session directory" (Lawrence Berkeley National Laboratory) File:Générateur Poïétique, enregistrement (1995).gif|Recording the first real-time group interaction without any center (1995) File:Générateur Poïétique. Enregistrment d'une expérience sur le web, festival X-00 (2000).gif|Recording of a web experiment, X-00 festival (2000) File:Générateur Poïétique, Elmediator 2005-03-23.gif|Recording of an experiment with the "Elmediator" digital public space (2005-03-23) File:GP20.jpg|Mobile phone user interface(2012) File:Poietic Generator Classroom experiment.jpg|Poietic Generator classroom experiment in Brussels (2013) File:Projection depuis le salon Cutme.jpg|First permanent urban display, Rue du Chien Marin, Brussels. Dec. 2013. In practice, each player can draw (using a graphics tablet) on a very simple image. This image is limited in size (20×20 pixels) by design. This was done to prevent a single player from drawing figurative signs by himself. The overall image is continuously formed in the style of a spiral, that is to say the sign of the first player occupies the whole image, and the signs of the newcomers are juxtaposed in the first winding around it, and so on. If a player forfeits the game, his/her sign immediately disappears and its position remains empty until another player occupies it. A zoom in/zoom out feature ensures that the image constituted by the juxtaposition of all signs, is permanently visible to all the players. 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Poietic Generator」の詳細全文を読む スポンサード リンク
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